Wednesday, July 20, 2005

Flex

The other day I followed a 3DSMax 7 tutorial on using flex. Now I can make cloth wave around realisticly, with dynamic stuff like gravity and wind. Flex is hard to use. The plane I used had to have only 10 width and length segs, and when I tried to raise to polygons, it bent around unrealisticly, foo...

Flex is for simulating flowing cloth, rubber and skin. I don't know how to make one object with flex react physiclly with another object. I think I need a plugin called cloth-reyes.

Friday, April 29, 2005

Stagecast Tips

1: Making "camera" follow a character:

Open Global Variables, and drag the character you would like the screen to follow into the "follow me" box. Then change the "don't center follow me" variable to "center follow me". Remember, you can make a rule to change these variables at any time by putting the global variables into your rule.

2: Reducing lagging in a sim:

There are several ways to do this. First, you can always simply change the speed of your sim, which often causes it to run too fast. Plus, the player can change it at any time. You can also change the framerate of your entire game, which I usually ignore as it's hard to notice any difference even when the framerate is set at full speed (50). The best and hardest way is to turn off "moving one at a time" under Global Variables. The lagging will still exist, but because the characters in your game are moving at the same time, the sim will run much faster. The biggest problem with this is that any animations that was made in a single rule will no longer fire, meaning every frame of your animation must be made a seperate rule! A terrible flaw considering how useful making an animation in a single rule is.
Also note: everything in your sim causes a little bit of lagging. Characters, variables, stages and rules all makes your sim run slower.

Thursday, April 21, 2005

Test

Today I ate breakfast. It was good.